
Dit omvat het gebruik van cookies van eerste en derde partijen die standaard apparaatgegevens, zoals een unieke ID, opslaan of openen.

We gebruiken deze cookies ook om te begrijpen hoe klanten onze diensten gebruiken (bijvoorbeeld door websitebezoeken te meten), zodat we verbeteringen kunnen aanbrengen.Īls je ermee akkoord gaat, gebruiken we ook cookies om je winkelervaring in de Amazon Stores te verbeteren, zoals beschreven in onze Cookieverklaring. Nothing mind-boggling here.We gebruiken cookies en vergelijkbare tools die nodig zijn zodat je aankopen kan doen, en om je winkelervaringen te verbeteren en om onze diensten te leveren, zoals beschreven in onze Cookieverklaring. It's a simple enough track that offers enough drifting opportunities to be fun for all skill levels. There's one big shortcut on the track, and it's obscured by multiple trees. It's a rural road weaving through numerous windmills and around a beautiful blue lake. I made a quick, beginner track called Windmill Valley.

There's only one available setting in the beta, the alpine, but the full release will more than likely feature many more. You can also place scenery and props or have the game do it for you. Once you've created a full lap, you can start altering the track from dirt roads to concrete town streets, twist the track, widen or narrow parts, add shortcuts either obvious or hidden, and branch the track into several parts. You can choose when the track slopes upward, downward, make it flat and so forth. It's just like driving in the regular game. First, you can set up the topography of your track. Thankfully, there's a host of options to choose from to create your track the way you want it.

You could only design so many varied types of tracks. It'd get boring rather quickly if the options were small. Track creation is the most complicated and rightfully so.

A cavalcade of characters from comics and games!
